<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">

  <title>Cocos Creator | hello_world</title>

  <meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1"/>
  <meta name="apple-mobile-web-app-capable" content="yes"/>
  <meta name="full-screen" content="yes"/>
  <meta name="screen-orientation" content="portrait"/>
  <meta name="x5-fullscreen" content="true"/>
  <meta name="360-fullscreen" content="true"/>
  
  <meta name="renderer" content="webkit"/>
  <meta name="force-rendering" content="webkit"/>
  <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>

  <link rel="stylesheet" type="text/css" href="style-desktop.css"/>
  <link rel="icon" href="favicon.ico"/>
</head>
<body>
<h1 class="header">hello_world</h1>

<div id="GameDiv" style="width:640px; height: 960px;">
  <canvas id="GameCanvas" width="640" height="960"></canvas>
  <div id="splash">
    <div class="progress-bar stripes">
      <span style="width: 0%"></span>
    </div>
  </div>
    <!-- 打开相册或读取电脑本地图片  -->
 	<input id="OpenImageFile" type="file" capture="camera" accept="image/*" style="visibility: hidden">

</div>

<p class="footer">Made with <a href="https://www.cocos.com/products#CocosCreator" title="cocos creator">Cocos Creator</a></p>

<script src="src/settings.js" charset="utf-8"></script>
<script src="main.js" charset="utf-8"></script>

<script type="text/javascript">
(function () {
    // open web debugger console
    if (typeof VConsole !== 'undefined') {
        window.vConsole = new VConsole();
    }

    var debug = window._CCSettings.debug;
    var splash = document.getElementById('splash');
    splash.style.display = 'block';

    function loadScript (moduleName, cb) {
      function scriptLoaded () {
          document.body.removeChild(domScript);
          domScript.removeEventListener('load', scriptLoaded, false);
          cb && cb();
      };
      var domScript = document.createElement('script');
      domScript.async = true;
      domScript.src = moduleName;
      domScript.addEventListener('load', scriptLoaded, false);
      document.body.appendChild(domScript);
    }

    loadScript(debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js', function () {
      if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
        loadScript(debug ? 'physics.js' : 'physics-min.js', window.boot);
      }
      else {
        window.boot();
      }
    });
})();
</script>

</body>
</html>
